This design has high notes and low notes. The high note is the background concept of getting people involved and looking out Fairtrade products. Fairtrade is a unique charity, and this is a unique approach to introducing Fairtrade to peoples daily lives. By getting people to go out and look for the products, they will be experiencing new places and products which they them may incorporate into their daily lives. This design helps to raise awareness and get people to donate by going out and buying Fairtrade products. By trying new products, people may feel that they can incorporate these products into their lives, generating a constant source of donation.
However, the low note of this design is that it is not all that interesting. The idea of using jigsaws can be boring. Jigsaws can be time consuming and by creating a jigsaw which you have to go on a treasure hunt for can be boring and lead to the user neglecting and ultimately discarding the app. For this reason, the app needs to be developed more. When receiving feedback in the presentations for Collaboration and Professional Association 01, one thing mentioned was to create a mobile game like FarmVille which people could constantly play. This idea had already been thought of, but also discarded almost straight away as it wouldn’t be an original idea. After some thought, and game play on Facebook, however there are several other games like Farmville but not, like FrontierVille which have inspired ideas as to how this could work and not be a copy of FarmVille. Therefore, the app will be developed to a role-playing game with the same thought of going out and exploring Fairtrade.
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