Friday, 4 March 2011

Concept Development

 This section has a few sketches that I have created over how I would like the app to look.

This sketch is for the layout of the land in the game. The plot is a flat square at a angel and skewed to enable a more 3D appearance. On it the user can place plot of land to farm, trees to harvest, buildings to collect bonus' and develop the and and decorations to let users personalize their land. 





This sketch shows the cycle of trees and plants. The user will receive
a price for the crops collected at the store and experience to help the user level up and receive more benefits in the game like the ability to use new crops and decorations as well as the ability to upgrade buildings.

The stall is where the user sells what they have harvested from the trees and plants. To learn the benefits of Fairtrade, the user can choose who to sell the harvested items to, if it is a Fairtrade buyer who will give a fair price, or a corporate company who wants to get a much produce for the smallest price. The user also get bonus experience here, the amount varies depending on who the user sells the produce to. 


The user starts of with a home, this is a very basic home, giving the user little to admire. The aim with buildings is to use them to get bonus', develop them into better buildings and add more like schools, doctors and shops, all there to help the user develop the area and see how much quicker a farmer can do this when going through Fairtrade.

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